Peter Jackson defends filming techniques used in 'The Hobbit'
Director addresses new frame-rate critics
Director Peter Jackson has defended the new filming techniques he uses in "The Hobbit" trilogy after critics slammed the format following early previews. Jackson has shot the movies using 48 frames per second, rather than the usual 24 frames per second, which has been the standard rate of images projected since 1927. Critics who have reviewed the film have dismissed the increased number of frames as "kitch" and "fake", but Jackson is adamant filmmaking has to move forward to prevent movies from looking outdated.
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He tells the BBC, "24 frames is jarring to me now. It looks primitive. Change is good, it takes people some time to get used to it. Ultimately, it's not critics who are going to decide if this (the new format) is going to be adopted or not, it's the audience. (There will always be) people who have a particular strong feeling that film should be unchanged and that we got it right in 1927, just like there are people who play vinyl records still, whereas most of the world has moved to CDs and we got used to that."
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Only a small proportion of cinemas carrying the first installment in the trilogy, "The Hobbit: An Unexpected Journey," will be able to use the 48 frames version, which is designed to improve picture quality.
"The Hobbit: An Unexpected Journey" is out in theaters Friday, Dec. 14.
Saw it last night in 3D/48 fps at an advanced screening in Maryland. I knew about the complaints going in, but still wanted to try it. I found it to be very distracting, and I didn't get used to it as I thought I would. As reported, the visual style is a lot like that of a soap opera -- sort of like videotape. Many of the action sequences were strongly reminescent of videogame cut scenes, both due to the subject matter and to the higher frame rates. I did like the film, but the visuals kept pulling me out of the story because of how jarring they looked.
I think 48 fps will be perfect for nature documentaries, but I think audiences will reject it for mainstream films in the near term. Maybe once Google Glasses/"virtual reality" headsets start appearing over the next couple of years, 48 fps will become more acceptable as companies experiment with newer "you are there" films.
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